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 Kokoro's Powered up Powers!

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Kokoro Ichimaru
Captain
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Number of posts : 18
Age : 25
Location : In your head, reading your thoughts! o.o;
Registration date : 2008-01-20

Character Sheet
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PostSubject: Kokoro's Powered up Powers!   1/22/2008, 11:54

Name: Bakudo #1- Restrain
Type: Bakudo
Element: No Element
Effect: Locks a targets arms in place behind their back.
Downside: Lasts 2 Turns
Spirit Energy Point cost: 5 SE
Obtained: Obtained in Academy.

Name: Bakudo #9- Strike
Type: Bakudo
Element: No Element
Effect: Engulfs a target in red light, completely paralyzing them.
Downside: Only paralyzes for 2 turns.
Spirit Energy Point cost: 5 SE
Obtained: Obtained in Academy.

Name: Bakudo #58- Summoning of the Tracking Sparrows
Type: Bakudo
Element: No Element
Effect: Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
Downside: Need to draw circle on ground.
Spirit Energy Point cost: 7 SE
Obtained: Taught to him by old captain.

Name: Bakudo #77- Heavenly Rickshaws in Silken Air
Type: Bakudo
Element: No Element
Effect: Transmits messages to anyone within Soul Society. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages.
Downside: Requires markings on arms.
Spirit Energy Point cost: 8 SE
Obtained: Taught to him by old captain.

Name: Hado #4- White Lightning
Type: Hado
Element: Lightning
Effect: Fires a concentrated bolt of lightning from the caster's forefinger.
Downside: Not that strong.
Spirit Energy Point cost: 5 SE
Obtained: Learned in Academy.

Name: Hado #33- Blue Fire, Crash Down
Type: Hado
Element: Fire
Effect: Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power.
Downside: Costs alot of Spiritual Energy.
Spirit Energy Point cost: 15 SE
Obtained: Taught to him by old captain.

Name: Hado #54- Abolishing Flames
Type: Hado
Element: Fire
Effect: Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
Downside: Does not work on Shinigami, and costs alot.
Spirit Energy Point cost: 20 SE
Obtained: Obtained by old captain.

Name: Hado #63- Thunder Roar Cannon
Type: Hado
Element: Lightning
Effect: Fires a massive wave of yellow energy at a target.
Downside: Not that powerful.
Spirit Energy Point cost: 10 SE
Obtained: Learned in Academy.

Name: Hado #90- Black Coffin
Type: Hado
Element: Shadow
Effect: Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe.
Downside: Target needs to be still.
Spirit Energy Point cost: 20 SE
Obtained:
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Shiroijin Dante
Arrancar Leader
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Number of posts : 179
Registration date : 2008-01-19

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PostSubject: Re: Kokoro's Powered up Powers!   1/22/2008, 14:38

APPROVES!
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